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The Scorpion King: Sword of Osiris (GBA)
Universal Interactive kicks it old-school style with a surprisingly fun game. By Shane Bettenhausen | May 7, 2002 ![]()
The Lowdown: The Scorpion King sets the new standard for portable action movie-based games.
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Platform: Game Boy Advance
![]() Game Type: Action/Platformer Developer: WayForward Technologies Publisher: Universal Interactive Full Game Information The game's unobtrusive narrative draws from the film, but only loosely. You begin the game as Cassandra, a magical, midriff-baring hottie. However, just as you're getting used to stabbing ferocious insects, the evil wizard Menthu sweeps in and kidnaps her. Enter The Rock. As a beefy, heroic Arkadian named Mathayus, the Rock must slice and dice his way through six colossal stages to fetch the missing pieces of an ancient gauntlet. He'll only be able to save his imprisoned wife with the complete glove, so a romp across the desert for the missing pieces ensues. Occasional cutscenes keep you up to date on the story, but they're over quickly and don't drag down the swift, action-heavy pace. After your brief introductory fling as Cassandra, The Scorpion King is all about The Rock. Like any good action hero, he came prepared -- you can attack with either a sword or a pair of hook-like scimitars. The sword provides an excellent all-around weapon; it's strong, has a long reach, and can be used to down-stab enemies from above. On the other hand, (well, both hands, technically) the scimitar offers speedy, close range offense with a wide range of motion. These curvaceous blades don't pack quite the wallop of the sword, but you'll find instances in which they're preferable. Also, once you start collecting bits of that magic gauntlet, you can add special powers (such as searing flames) to your weapons. Advertisement
All this slicing and hopping would be for naught if the game didn't sport such tight, responsive controls. Precise jumping removes the guesswork from your leaps of faith, and you'll even be able to pull off some snazzy, seemingly impossible maneuvers if you master the wall jump. The combat engine also performs admirably. With two different weapons and a handful of attacks with each, the combat stays fresh throughout. Game Boy Advance visuals can run the gamut from nearly PlayStation quality to ugly, Game Boy Color-style junk. Graphically, The Scorpion King impresses with moody, atmospheric backgrounds, fluidly animated characters, and some impressive transparency effects. It looks like some forgotten Super Nintendo classic, and that's a compliment when some GBA titles look more like aborted NES disasters. Fans of 16-bit gaming might even shed a nostalgic tear when the screen fills with multiple layers of slowly passing parallax clouds. This tactic for creating the illusion of depth looked great ten years ago, and it still looks neat today. Next: Paying homage » Page: 1 2 |
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