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The Scorpion King: Sword of Osiris (GBA)
Universal Interactive kicks it old-school style with a surprisingly fun game.
By Shane Bettenhausen | May 7, 2002


82
The Lowdown: The Scorpion King sets the new standard for portable action movie-based games.
Pros: Classic gameplay, beautiful graphics, smooth animation, responsive controls.
Cons: It's over too soon. Tinny, lackluster music, eye-straining password system.

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Platform:  Game Boy Advance
Game Type:  Action/Platformer
Developer:  WayForward Technologies
Publisher:  Universal Interactive

Full Game Information
When the Scorpion King movie opened in April 2002 to better than expected commercial success (making it the biggest April opening to date), it proved that Dwayne "The Rock" Johnson has what it takes to carry a summer blockbuster. Similarly, Universal Interactive have exceeded my expectations of what to expect from a Game Boy Advance game based on an action movie. It's far too easy to slap a valuable license on a shoddy, quickly thrown together game, and rake in the profits. Luckily, the team at WayForward (creators of many quality GBC titles) tackled the project with care and grace, creating a game that channels classic action games of bygone years.

The game's unobtrusive narrative draws from the film, but only loosely. You begin the game as Cassandra, a magical, midriff-baring hottie. However, just as you're getting used to stabbing ferocious insects, the evil wizard Menthu sweeps in and kidnaps her. Enter The Rock. As a beefy, heroic Arkadian named Mathayus, the Rock must slice and dice his way through six colossal stages to fetch the missing pieces of an ancient gauntlet. He'll only be able to save his imprisoned wife with the complete glove, so a romp across the desert for the missing pieces ensues. Occasional cutscenes keep you up to date on the story, but they're over quickly and don't drag down the swift, action-heavy pace.

After your brief introductory fling as Cassandra, The Scorpion King is all about The Rock. Like any good action hero, he came prepared -- you can attack with either a sword or a pair of hook-like scimitars. The sword provides an excellent all-around weapon; it's strong, has a long reach, and can be used to down-stab enemies from above. On the other hand, (well, both hands, technically) the scimitar offers speedy, close range offense with a wide range of motion. These curvaceous blades don't pack quite the wallop of the sword, but you'll find instances in which they're preferable. Also, once you start collecting bits of that magic gauntlet, you can add special powers (such as searing flames) to your weapons.

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For such a hefty guy, the Rock is quite the jumper. In addition to a normal leap, he can also perform a useful wall jump where he sticks his sword (or scimitars) into the wall and pushes off again. You can repeat this to scale narrow passageways or to save yourself from falling. You'll also encounter instances where you can scale across the ceiling using your trusty scimitars.

All this slicing and hopping would be for naught if the game didn't sport such tight, responsive controls. Precise jumping removes the guesswork from your leaps of faith, and you'll even be able to pull off some snazzy, seemingly impossible maneuvers if you master the wall jump. The combat engine also performs admirably. With two different weapons and a handful of attacks with each, the combat stays fresh throughout.


The Rock showcases his long, flowing, heavy metal hair.
Game Boy Advance visuals can run the gamut from nearly PlayStation quality to ugly, Game Boy Color-style junk. Graphically, The Scorpion King impresses with moody, atmospheric backgrounds, fluidly animated characters, and some impressive transparency effects. It looks like some forgotten Super Nintendo classic, and that's a compliment when some GBA titles look more like aborted NES disasters. Fans of 16-bit gaming might even shed a nostalgic tear when the screen fills with multiple layers of slowly passing parallax clouds. This tactic for creating the illusion of depth looked great ten years ago, and it still looks neat today.

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